Colours
| Ore | Colour |
|---|---|
| Iron | red FF0000 |
| Lead and titanium | blue 0080FF |
| Coal | yellow FFE600 |
| Potassium nitrate | green 00FF3C |
| Oil shale | magenta FF00FF |
Lead and titanium share one texture in UL, so they share a colour too. Zinc has no vein of its own: it drops alongside lead and titanium ore.
How it works
The plugin changes only the picture on your screen: it repaints the ore layers in the terrain texture array. Servers, saves and other players' games are untouched. It works in single player and on servers; the server needs nothing installed.
Settings
After the first launch BepInEx/config/roadtrip.orecolors.cfg appears. Every ore has its colour there in hex, for example Iron = FF0000. An empty value (Iron = ) keeps the original texture.
Limitations
- Surface ore boulders are not recoloured: they are separate 3D models.
- A vein is filled with a flat colour; the surface relief stays.
- The texture layers are tied to V2.6. If colours land on the wrong ores after a game update, update or remove the plugin.
- EasyAntiCheat has to be off — for UL it already is.