Roadtrip Mods

All mods

UL Research by Doing

Research points drop for doing things: kills, crafting, repairs, harvesting, trading, quests and healing — not only from loot and traders.

  • BepInEx plugin
  • Progression
  • Research
Download

v1.1.0 · 9 KB

How it works

Every meaningful action rolls for one research point. The kind of point follows what you are doing: shooting gives Guns, salvaging and digging give Engineering, skinning and harvesting give Biology.

ActionChanceWhich point
Killing a zombie or enemy15%by the weapon in hand: guns, bows, crossbows — Guns; explosives — Engineering; melee — Tools
Killing an animal15%Biology
Crafting a weapon, armor, tool or station15%from the UL research tree node that unlocks the recipe
Crafting resources, ammo, food, blocks5%from the tree node, otherwise Basic
Repairing an item15%from the tree node
Mining, digging, salvaging, chopping, harvesting5%by the tool: axe — Tools; pickaxe, shovel, drill — Engineering; knife, sickle, bare hands — Biology
Upgrading a block5%Engineering
Opening a loot container for the first time15%Basic
Buying or selling at a trader15%, at most once a minuteBasic
Finishing a quest15%Basic
Using medicine15%Chemistry

Crafting at stations

The kind of point for crafting comes from the UL research tree: craft a rifle and the node is in the Ranged branch, almost always Guns. UL stations keep working while their chunk is loaded, so points drop as items finish, even with the window closed. When you return and a station catches up on the time you were away, every finished item rolls on its own.

Settings

On first launch BepInEx/config/roadtrip.ul.researchbydoing.cfg appears:

The mod does not touch your save: the points are ordinary UL items.